About Me
I am a C++ programmer with six years of experience in the video game industry, having worked at two companies on multiple projects. As a generalist, I have a broad skill set that allows me to work across different areas of game development, from gameplay systems to engine-level programming and performance optimization. This versatility enables me to adapt quickly to new challenges, collaborate effectively with different teams, and contribute to various aspects of a project. I am passionate about writing high-quality, maintainable code and continuously expanding my knowledge to create efficient and scalable solutions.
I am particularly interested in unusual game techniques, exploring innovative ways to push technical and creative boundaries. On my last project on MPG I had the opportunity to develop a gameplay mechanic that allowed dynamic tinting of any object in a scene, bringing a unique visual and interactive layer to gameplay. Currently, I am developing a template that leverages real-world data—such as elevation maps and city layouts—to enable the creation of games based on real geographic locations, opening new possibilities for immersive world-building and procedural content generation.
Education
ESAT (Escuela Superior de Arte y Tecnología)
- BTEc Level 5 HND in Computing And Systems Develpment
- Graduated with Merit
- 2016-2018
SHU (Sheffiel Hallam University)
- BSc(honours) Computer Science for Games
- Graduated 2019
- Bachelor of Science with First Class Honours
Experience
Programming
Projects
Ongoing Projects
Others
Previous Works
Interests
Sports
- Judo
- Tennis
- Paddle Tennis
Favourite Games
- Elite Dangerous
- Terraria
- Minecraft
-
Monster Hunter
- Dead Cells
- Enter the Gungeon
-
The Binding of Isaac
- Borderlands
-
Magicka
- Crypt of the NecroDancer
- Rift of the NecroDancer
- Beat Saber
-
To The Moon / Finding Paradise
- Hollow Knight
- Ori and the Blind Forest