About Me

I am a C++ programmer with six years of experience in the video game industry, having worked at two companies on multiple projects. As a generalist, I have a broad skill set that allows me to work across different areas of game development, from gameplay systems to engine-level programming and performance optimization. This versatility enables me to adapt quickly to new challenges, collaborate effectively with different teams, and contribute to various aspects of a project. I am passionate about writing high-quality, maintainable code and continuously expanding my knowledge to create efficient and scalable solutions.

I am particularly interested in unusual game techniques, exploring innovative ways to push technical and creative boundaries. On my last project on MPG I had the opportunity to develop a gameplay mechanic that allowed dynamic tinting of any object in a scene, bringing a unique visual and interactive layer to gameplay. Currently, I am developing a template that leverages real-world data—such as elevation maps and city layouts—to enable the creation of games based on real geographic locations, opening new possibilities for immersive world-building and procedural content generation.


Education

ESAT (Escuela Superior de Arte y Tecnología)

Valencia, Spain

SHU (Sheffiel Hallam University)

Sheffield, UK

Experience

Programming

Projects

Ongoing Projects

Others

Previous Works

Interests

Sports

  • Judo
  • Tennis
  • Paddle Tennis

Favourite Games

  • Elite Dangerous
  • Terraria
  • Minecraft
  • Monster Hunter

  • Dead Cells
  • Enter the Gungeon
  • The Binding of Isaac

  • Borderlands
  • Magicka

  • Crypt of the NecroDancer
  • Rift of the NecroDancer
  • Beat Saber
  • To The Moon / Finding Paradise

  • Hollow Knight
  • Ori and the Blind Forest